Kick-Off for Spiel 2026 in Essen: Awards, Growing Numbers and Future Issues
The international board game industry as well as the community gather in Essen, Germany, to show, try and celebrate the newest games at Spiel 2026, the world’s largest board game fair. We’ve covered the opening event and awards here.
Self-Publishing Framework: What SpielFabrique Wants to Offer
With a new accelerator concept, SpielFabrique offers advice on self-publishing in a new sprint-focused online program. We spoke to Project Manager Matthes Lindner about the course, self-publishing as a skill even when signing a publisher, and the costs of an accelerator program.
Latest Articles
How Studios are Transitioning Distribution from Corporate Parent to Service Layers
In his latest update, industry expert Zoran Roso analyses how gaming's traditional, vertically integrated publishing model is fracturing into a modular "service layer", transforming what was once an all-encompassing corporate parent into an à la carte operational utility.
Roblox: Rapid Trend Adaptation, Strong Concentration on a Small Number of Experiences
Newzoo and GEEIQ have published a joint report on Roblox and what the maturing of its audience means for games publishers. Not every genre is affected to the same extent, and so far only a few publishers have ventured onto Roblox.
Side Acquires Roboto, Appoints Codella and Strengthens Its Presence in China
The acquisition of Roboto Entertainment is a threefold win for Side: as well as gaining further resources, the games service provider is strengthening its presence in China and, with Roboto founder Andrea Cordella, is gaining an experienced Global Head of Art.
GamesMarket Plus
G+ Researcher Portrait: Nadine Trautzsch
In our ongoing series about games researchers, we portrait the people who bring game studies forward and define how game making is taught and learned at universities. Today in the spotlight is Nadine Trautzsch of IU International University, professor for Game Design and Game Art.
G+ Weekly Steam Charts: The Sales Are Strong With Galactic Racer
Although Star Wars: Galactic Racer hasn't had quite such a strong start as Star Wars: Zero Company, it has made a remarkable leap up the weekly Steam charts. Dota 2 and Arc Raiders are staging a strong comeback, while Hellraiser: Revival is performing better than expected, especially in Germany.
G+ Drake Star: Gaming M&A, Private Financings and More in Q3 2026
Global technology investment bank Drake Star has released its latest Global Gaming Report for Q3 of 2026. The report covers M&A activity, private financing and IPOs in the games industry. This quarter saw robust gaming M&A activity, while gaming stocks rallied.People
Side Acquires Roboto, Appoints Codella and Strengthens Its Presence in China
The acquisition of Roboto Entertainment is a threefold win for Side: as well as gaining further resources, the games service provider is strengthening its presence in China and, with Roboto founder Andrea Cordella, is gaining an experienced Global Head of Art.
Womenize! Inspiring Stories: Lena Laaser
In their weekly interview series Womenize! features inspirational, diverse people who work in the games and tech industry, to share their experiences, give valuable advice and talk about their projects. In cooperation with Womenize! and Madeleine Egger, GamesMarkt is republishing these inspirations.
Leipziger Messe Brings Patricia Freiberger On Board as caggtus Project Assistant
Patricia Freiberger is the new project assistant for caggtus Leipzig at the Leipziger Messe. She took over from Michelle Hammer on 1 October, who remains in the team and is responsible for several other parts of the event.
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Latest Articles
How Studios are Transitioning Distribution from Corporate Parent to Service Layers
In his latest update, industry expert Zoran Roso analyses how gaming's traditional, vertically integrated publishing model is fracturing into a modular "service layer", transforming what was once an all-encompassing corporate parent into an à la carte operational utility.
Roblox: Rapid Trend Adaptation, Strong Concentration on a Small Number of Experiences
Newzoo and GEEIQ have published a joint report on Roblox and what the maturing of its audience means for games publishers. Not every genre is affected to the same extent, and so far only a few publishers have ventured onto Roblox.
Side Acquires Roboto, Appoints Codella and Strengthens Its Presence in China
The acquisition of Roboto Entertainment is a threefold win for Side: as well as gaining further resources, the games service provider is strengthening its presence in China and, with Roboto founder Andrea Cordella, is gaining an experienced Global Head of Art.