Consistency Over Volume: The Real Test for AI-Generated 3D Assets in Game Production
Advertorial | Generative AI has long been able to produce a 3D model in seconds. For studios, however, its value hinges on a different question: whether the results are consistent enough to actually save production time.
Interview: Magic: The Gathering University Clubs in Germany
The university clubs for Magic: The Gathering have been running since November 2025, introducing the club program. We spoke to Jin-A Graham, Brand Manager and Rob Jansson, Director Commercial Sales Operations at WotC about this program that is unique to Germany.
Road to gamescom – Everything You Need For a Successful Business Week in Cologne
Whether it’s your first time at the trade fair or you’re a gamescom veteran – Road to gamescom gives you everything you need to know about gamescom 2026. Facts and overviews, interviews and tips on what’s on at and around gamescom, and which numbers you should have saved on your mobile.Latest Articles
GamesMarket Daily 28 July 2026 - Kalypso Anniversary, Ubisoft + Politicians at gamescom, Paris Game Biz & more
GamesMarket's daily editorial editorial comment and an overview of all news of the day, not just to your inbox, but freely available online as well. The topics of the day: Paris Game Biz, politicians at gamescom, Ubisoft's expo lineup and Kalypso's anniversary.
Kalypso Celebrating Its 20th Anniversary With a Campaign and Teasing News at Gamescom
On 16 August, Kalypso Media will be celebrating its 20th anniversary with an “A Month of Celebration” campaign and a host of activities for players. Kalypso has promised to reveal further details about its upcoming titles at gamescom.
G+ Researcher Spotlight: Rudolf Thomas Inderst
In our ongoing series about games researchers, we portrait the people wo bring game studies forward and define how game making is taught and learned at universities. Today in the spotlight is Rudolf Inderst of Neu-Ulm University of Applied Sciences and regular science columnist here at GamesMarket.
Consistency Over Volume: The Real Test for AI-Generated 3D Assets in Game Production
Advertorial | Generative AI has long been able to produce a 3D model in seconds. For studios, however, its value hinges on a different question: whether the results are consistent enough to actually save production time.
Paris Game Biz Opens Call For Studio Application
On 20 and 21 October, in the run-up to Paris Games Week, the third Paris Game Biz will take place, bringing together studios with publishers and investors. Studios can now apply to showcase their projects. Nearly 20 publishers have already confirmed their participation, and the number is rising.GamesMarket Plus
G+ BKM Funding Update: These Studios Received 15.2 Million Euros
Following an overhaul of the list, details of grants awarded in 2025 from the Federal Minister for Culture’s fund are now once again publicly available. The number of studios has risen from 35 to over 50, and the total amount has increased from just under 10 million euros to over 15 million euros.
G+ Made in Austria – Austrian Success Showcase – Part 2
In terms of turnover, the Austrian games market has always been somewhat overshadowed by Germany. However, the picture is quite different when it comes to games production and marketing. This article highlights five examples from Austria and is reminiscent of the greats of the past.
G+ Made in Austria – Austrian Success Showcase – Part 1
In terms of turnover, the Austrian games market, much like that of Switzerland, has always been somewhat overshadowed by Germany. However, the picture is quite different when it comes to games production and marketing. This article highlights five examples from Austria.People
Yoshi-P on Fostering Engaged Audiences – and Never Retiring
At the Berlin press conference, director Naoki "Yoshi-P" Yoshida gave his view on how Final Fantasy fostered its enamoured audience. He also gave his view on retirement: If he ever were to retire from Square, he'd want to remain in the audience as an indie studio founder.Products
Christoph Minnameier Unveils New Project Monster Mash
The multi-award-winning German solo developer Christoph Minnameier has unveiled a new project, Monster Mesh. Minnameier, also known as Pig Knight Games, will also be speaking at the Open House at Gamerei on 13 August about puzzle games like his Dungeons of Dreadrock series.
Square Enix Reveals FF XIV & VII Cooperation, Call for IP Collaboration
At the Final Fantasy Fan Fest keynote in Berlin, FF XIV producer Naoki Yoshida and FF 7 Director Naoki Hamagutchi presented the collaboration of both teams for the MMO's content. Yoshida also introduced a new minigame aiming for outside franchise implementation.
Final Fantasy XIV Drops Switch 2 Version on 4 August
At the keynote of Final Fantasy Fan Fest in Berlin today, director Naoki Yoshida has revealed the release date for the Switch 2 version of FF XIV. The game will release on 4 August with a free testing month for everyone. Afterwards, it will need a separate subscription.Latest Articles
GamesMarket Daily 28 July 2026 - Kalypso Anniversary, Ubisoft + Politicians at gamescom, Paris Game Biz & more
GamesMarket's daily editorial editorial comment and an overview of all news of the day, not just to your inbox, but freely available online as well. The topics of the day: Paris Game Biz, politicians at gamescom, Ubisoft's expo lineup and Kalypso's anniversary.
Kalypso Celebrating Its 20th Anniversary With a Campaign and Teasing News at Gamescom
On 16 August, Kalypso Media will be celebrating its 20th anniversary with an “A Month of Celebration” campaign and a host of activities for players. Kalypso has promised to reveal further details about its upcoming titles at gamescom.
G+ Researcher Spotlight: Rudolf Thomas Inderst
In our ongoing series about games researchers, we portrait the people wo bring game studies forward and define how game making is taught and learned at universities. Today in the spotlight is Rudolf Inderst of Neu-Ulm University of Applied Sciences and regular science columnist here at GamesMarket.
Consistency Over Volume: The Real Test for AI-Generated 3D Assets in Game Production
Advertorial | Generative AI has long been able to produce a 3D model in seconds. For studios, however, its value hinges on a different question: whether the results are consistent enough to actually save production time.