"Kickstarter is Not Just About Money - it's About Proving That the Game Resonates With People."
Spanish indie studio Quickfire Games is working on Prelude: Dark Pain and has chosen to use Kickstarter as a platform. In this interview, co-founders Arturo Martín and Pablo Castellanos discuss this strategy, the market for turn-based games, and what it's like to develop games in Seville.
Reforged Studios Acquires Headup Games from Düren
After divesting from Thunderful in 2024, the until-now independent indie publisher Headup has been fully acquired by Reforged Studios from Malta. Dieter Schoeller will remain in charge while also becoming Chief Publishing Officer at group level. No jobs are supposed to be lost.Latest Articles
Broad Alliance Supports the German National Team for the 2026 Esports Nations Cup
A coalition of the E-Sport-Bund Deutschland (ESBD), the esports player foundation (epf) and game – the German Games Industry Association – is organising the German national team for the 2026 Esports Nations Cup, in coordination with the Deutscher Olympischer Sportbund (DOSB).
Square Enix Is Metacritic's Highest-Rated Publisher of 2026, Plaion Is the Best of GSA
For the 16th year in a row, Metacritic has named the publisher of the year. In 2026, Square Enix received the highest ratings for the games it released in 2025 on the review aggregator platform. The top-rated publisher in the GSA region was Plaion.
DAK Study: Problematic Video Game Use Continues to Decline in Germany
The latest edition of the DAK study issues a stark warning about the increasing use of chatbots, which is exacerbating problematic social media use. Gaming, on the other hand, is on the decline, even though the proportion of pathological gaming behaviour is rising again.
Womenize! Inspiring Stories: Sima Iurova
In their weekly interview series Womenize! features inspirational, diverse people who work in the games and tech industry, to share their experiences, give valuable advice and talk about their projects. In cooperation with Womenize! and Madeleine Egger, GamesMarkt is republishing these inspirations.
"Kickstarter is Not Just About Money - it's About Proving That the Game Resonates With People."
Spanish indie studio Quickfire Games is working on Prelude: Dark Pain and has chosen to use Kickstarter as a platform. In this interview, co-founders Arturo Martín and Pablo Castellanos discuss this strategy, the market for turn-based games, and what it's like to develop games in Seville.
Business
Kreatives Sachsen Reforms as GmbH, Gets Funding
The former competence center of the cultural and creative industries in Saxonia, Kreatives Sachsen, has received structural funding from the Economy Ministry and restructures as a GmbH. As part of the cultural and creative industries, the gaming sector in Saxony could also benefit.
People
Womenize! Inspiring Stories: Sima Iurova
In their weekly interview series Womenize! features inspirational, diverse people who work in the games and tech industry, to share their experiences, give valuable advice and talk about their projects. In cooperation with Womenize! and Madeleine Egger, GamesMarkt is republishing these inspirations.
Interview: What Makes Nightdive Studios Decide to Bring Back a Classic?
Remasters and Enhanced Editions of classic games are Nightdive Studios' speciality. We spoke to Larry Kuperman, VP of Business Development, about their current remasters, the challenges of obtaining the original games, their selection process for re-releases, and this unique market segment.
Products
Square Enix Is Metacritic's Highest-Rated Publisher of 2026, Plaion Is the Best of GSA
For the 16th year in a row, Metacritic has named the publisher of the year. In 2026, Square Enix received the highest ratings for the games it released in 2025 on the review aggregator platform. The top-rated publisher in the GSA region was Plaion.
Death Stranding 2: On the Beach (PC)
Although there are currently unconfirmed reports that Sony Interactive Entertainment is reconsidering its strategy of releasing PS5-exclusive single-player games on PC, Death Stranding 2: On the Beach has been released on the platform. Nixxes has once again produced a superb port.
Sandbox Interactive is Launching Albion Online on Xbox in April
On 21 April, Sandbox Interactive’s Albion Online will launch on Xbox as a fully optimised gaming experience. Thanks to seamless account linking, the game is available across PC, mobile and Xbox – the first console platform to support this cross-platform play.
Latest Articles
Broad Alliance Supports the German National Team for the 2026 Esports Nations Cup
A coalition of the E-Sport-Bund Deutschland (ESBD), the esports player foundation (epf) and game – the German Games Industry Association – is organising the German national team for the 2026 Esports Nations Cup, in coordination with the Deutscher Olympischer Sportbund (DOSB).
Square Enix Is Metacritic's Highest-Rated Publisher of 2026, Plaion Is the Best of GSA
For the 16th year in a row, Metacritic has named the publisher of the year. In 2026, Square Enix received the highest ratings for the games it released in 2025 on the review aggregator platform. The top-rated publisher in the GSA region was Plaion.
DAK Study: Problematic Video Game Use Continues to Decline in Germany
The latest edition of the DAK study issues a stark warning about the increasing use of chatbots, which is exacerbating problematic social media use. Gaming, on the other hand, is on the decline, even though the proportion of pathological gaming behaviour is rising again.
Womenize! Inspiring Stories: Sima Iurova
In their weekly interview series Womenize! features inspirational, diverse people who work in the games and tech industry, to share their experiences, give valuable advice and talk about their projects. In cooperation with Womenize! and Madeleine Egger, GamesMarkt is republishing these inspirations.
"Kickstarter is Not Just About Money - it's About Proving That the Game Resonates With People."
Spanish indie studio Quickfire Games is working on Prelude: Dark Pain and has chosen to use Kickstarter as a platform. In this interview, co-founders Arturo Martín and Pablo Castellanos discuss this strategy, the market for turn-based games, and what it's like to develop games in Seville.