Axel Torvenius and Jens Andersson: "MachineGames Stands for the Cinematic, the Story First Approach" Pascal Wagner November 20, 2024 – 6 min read Share this post Jens Andersson (left) and Axel Torvenius from MachineGames in interview with GamesMarkt. © GamesMarkt, Pascal Wagner Anel Ceman, Senior Vice President, NC © NC Business G+ How Is NC Tackling the Mobile Market? - Interview With Anel Ceman "User acquisition costs are high, yes, but it's all about getting it right", says Anel Ceman, Senior Vice President at NC, who heads up the Mobile Casual Games Division. In this interview, he discusses the mobile strategy, the ad market, building a platform and the importance of failing fast. By Marcel Kleffmann • 10 min read (Pexels/Myburgh) Business Open Source in Game Development: Why Licence Compliance Matters More Than Ever in Times of AI IT expert Sandra Spensberger breaks down open source in games making: If you ever wondered about licenses, how to use open source software in the EU and other things to think about, read on here. By Sandra Spensberger • 5 min read Massive Entertainment © Massive Entertainment / Ubisoft Business Ubisoft's Creative House 2 to be called Massive Entertainment Massive Entertainment is the name that Ubisoft's Creative House 2 will adopt. It will become the global label for Tom Clancy's The Division, Ghost Recon and Splinter Cell, as well as new original IP, including March of Giants. By Marcel Kleffmann • 2 min read (Picture: Pexels/Tim Diercks) Funding Games Industry Relevant EU Funding Launches With a Significantly Larger Budget The EU has launched the next funding rounds for both the Games and Immersive Content and the Innovative Tools and Business Models Programme. In both cases, considerably more funding is available than in previous years, likely because the EU’s current financial framework is coming to an end. By Stephan Steininger • 2 min read Marvel's Wolverine © Insomniac Games, SIE, Marvel Products QSSR: AI Upscaling on a Standard PlayStation 5 Sony has announced Quick Spectral Super Resolution (QSSR), an AI-powered upscaling technology which will be made available for standard PlayStation 5 consoles. By Marcel Kleffmann • 1 min read Campus Game Studies Watchlist 2026 #36 The Game Studies Watchlist newsletter, curated by Professor Rudolf Inderst, is published weekly on GamesMarket. Tuning in from Limerick this week, he discusses Call of Duty, Deckbuilding, games as therapeuthic tools for teens and more. By Rudolf Inderst • 3 min read Galaxies Autumn © Galaxies Showcase Media Ltd. Publishing Galaxies Autumn Showcase Features Over 40 Studios and Publishers Galaxies returns on 15 October 2026, bringing together over 40 studios and publishers, ranging from major global publishers to independent developers. The event will feature premieres, reveals and announcements. By Marcel Kleffmann • 1 min read Michael Hebel is one of the heads of the new Game Institute at the HNU. (HNU/Hebel) Campus University of Applied Sciences Neu-Ulm Founds Game Institute The University of Applied Sciences Neu-Ulm (Hochschule Neu-Ulm, HNU) has founded a new Game Institute that brings together interdisciplinary experts and game studies scholars. The goal is to pave the way to becoming the "Game University Bavaria". By Pascal Wagner • 2 min read Nivalis Nights © Ion Lands, 505 Games Products Nivalis Nights Ion Lands' third game is quite ambitious. Called Nivalis Nights, it is a cyberpunk slice-of-life simulation combining narrative elements, life simulation and management gameplay. By Marcel Kleffmann • 5 min read
Anel Ceman, Senior Vice President, NC © NC Business G+ How Is NC Tackling the Mobile Market? - Interview With Anel Ceman "User acquisition costs are high, yes, but it's all about getting it right", says Anel Ceman, Senior Vice President at NC, who heads up the Mobile Casual Games Division. In this interview, he discusses the mobile strategy, the ad market, building a platform and the importance of failing fast. By Marcel Kleffmann • 10 min read
(Pexels/Myburgh) Business Open Source in Game Development: Why Licence Compliance Matters More Than Ever in Times of AI IT expert Sandra Spensberger breaks down open source in games making: If you ever wondered about licenses, how to use open source software in the EU and other things to think about, read on here. By Sandra Spensberger • 5 min read
Massive Entertainment © Massive Entertainment / Ubisoft Business Ubisoft's Creative House 2 to be called Massive Entertainment Massive Entertainment is the name that Ubisoft's Creative House 2 will adopt. It will become the global label for Tom Clancy's The Division, Ghost Recon and Splinter Cell, as well as new original IP, including March of Giants. By Marcel Kleffmann • 2 min read
(Picture: Pexels/Tim Diercks) Funding Games Industry Relevant EU Funding Launches With a Significantly Larger Budget The EU has launched the next funding rounds for both the Games and Immersive Content and the Innovative Tools and Business Models Programme. In both cases, considerably more funding is available than in previous years, likely because the EU’s current financial framework is coming to an end. By Stephan Steininger • 2 min read
Marvel's Wolverine © Insomniac Games, SIE, Marvel Products QSSR: AI Upscaling on a Standard PlayStation 5 Sony has announced Quick Spectral Super Resolution (QSSR), an AI-powered upscaling technology which will be made available for standard PlayStation 5 consoles. By Marcel Kleffmann • 1 min read
Campus Game Studies Watchlist 2026 #36 The Game Studies Watchlist newsletter, curated by Professor Rudolf Inderst, is published weekly on GamesMarket. Tuning in from Limerick this week, he discusses Call of Duty, Deckbuilding, games as therapeuthic tools for teens and more. By Rudolf Inderst • 3 min read
Galaxies Autumn © Galaxies Showcase Media Ltd. Publishing Galaxies Autumn Showcase Features Over 40 Studios and Publishers Galaxies returns on 15 October 2026, bringing together over 40 studios and publishers, ranging from major global publishers to independent developers. The event will feature premieres, reveals and announcements. By Marcel Kleffmann • 1 min read
Michael Hebel is one of the heads of the new Game Institute at the HNU. (HNU/Hebel) Campus University of Applied Sciences Neu-Ulm Founds Game Institute The University of Applied Sciences Neu-Ulm (Hochschule Neu-Ulm, HNU) has founded a new Game Institute that brings together interdisciplinary experts and game studies scholars. The goal is to pave the way to becoming the "Game University Bavaria". By Pascal Wagner • 2 min read
Nivalis Nights © Ion Lands, 505 Games Products Nivalis Nights Ion Lands' third game is quite ambitious. Called Nivalis Nights, it is a cyberpunk slice-of-life simulation combining narrative elements, life simulation and management gameplay. By Marcel Kleffmann • 5 min read