"Tea Makes Games" and the Appeal of Experimental Games
Last year, "tea makes games", a student from Trier, Germany, released her first commercial game, The Elision Effect. GamesMarkt spoke to her about the challenges, inspiration and making experimental games.
Under the pseudonym "tea makes games", Theia Bähr released her first commercial game last year: The Elision Effect, a short, surreal puzzle game. It sold around 2,000 copies with 95% positive user reviews. The game had around 300 wishlists before its release, and these grew to over 3,000. She, "a 20-something trans girl who likes touching computers - and sometimes a game comes out", as she describes herself, talked to GamesMarkt about her beginnings, the success of her first game, the appeal of experimental games and how she manages to combine her studies with game development.