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My.Games Guest Post

How to Plan the Chinese Release of Your Game and Avoid Stress

China is a gaming market no developer or publisher aiming for success in mobile gaming can afford to ignore. In a series of three guest articles, Lana Bokay-Poltavets and Boris Burangulov from My.games share their insights and lessons learned from marketing games in China. This one is about planing a release in China.

Lana Bokay-Poltavets, Boris Burangulov25.03.2025 10:17
Lana Bokai-Poltavetz, Senior Project Manager at War Robots, and Boris Burangulov, Executive Producer at War Robots, write about their experiences and lessons learnt in the key mobile gaming market of China
Lana Bokay-Poltavets, Senior Project Manager at War Robots, and Boris Burangulov, Executive Producer at War Robots, write about their experiences and lessons learnt in the key mobile gaming market of China

The journey of a thousand miles always begins with a single step, and when it comes to entering the Chinese market, that step starts with obtaining an ISBN license. An ISBN (International Standard Book Number) license for Chinese mobile games is a mandatory approval issued by the National Press and Publication Administration (NPPA) of China. Without this license, a game cannot be officially released, distributed, or monetized in the Chinese market.

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